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winguide.txt
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1997-03-26
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Trial Program Guide
WRITING DEMONS
Skill levels 5 - 8
Trial version: Level 2 (Limited sample)
Complete program: 3 levels
Level 1: for the below-level to average student
Level 2: for the average to good student
Level 3: for the good to excellent student
Windows or MS-DOS (VGA display)
Designed for students in grades five and up at different levels of writing
proficiency, the program can be used as well by intermediate ESL students.
Each level contains many Writing Demons, or topics. The program helps
students recognize common problems in writing. Sentences contain up to
four highlighted choices, one of which may be identified as a run-on
sentence, comma fault, sentence fragment, misplaced or dangling modifier,
or one of several other writing errors. The program provides explanations
that teach the underlying concepts. Each lesson is self-directing.
NOTE: The program includes a game and an individual Demon drill. We
recommend that students play the game first so that the teacher can
identify those Demons that present problems to the student. The Record
Management program will show the number of times the student has played
each Demon. The drill may then be used for extra help for those students
who need it. For the School version of the program there is a hide/show
feature that permits teachers to activate or deactivate the Customized
Drill.
OVERVIEW
The Writing Demons program provides practice at different levels of
difficulty.
Level 1 has 12 Demons with two highlighted words or phrases per sentence.
Level 2 has 14 Demons with three highlighted words or phrases per
sentence. Level 3 has 14 Demons with three or four highlighted words or
phrases per sentence. All texts also include a `No Error' option.
MOUSE OPTION
You may use the mouse, or the keyboard, as soon as the first exercise
appears on the screen.
PROGRAM DESCRIPTION
The student is asked to use the mouse or Tab key to select a highlighted,
incorrect word or phrase in a sentence, or to choose the `No Error' option
if the sentence is correct. After the student responds s/he is shown the
correct sentence and is given the grammatical reason(s) for the correct
answer. If the student answers correctly, s/he receives a congratulatory
word or a graphic reward.
After logging in his/her name the student is offered two options:
1. Play a round of Demons (game). 2. Work on a customized drill.
Demons Game: The Demons are presented to the student in the same order in
which they are listed in the program guide. In each round, the student is
given twelve sentences which cover the material for four Demons. There are
three randomly selected sentences per Demon. To master a Demon, the
student must choose the correct answer for all three sentences in the
round. Until the student gets the three sentences correct, s/he will
continue to receive sentences for that Demon in subsequent rounds.
For the final round, if fewer than four Demons remain unmastered in the
game, the round will include only those Demons still unmastered.
PROGRAM HELP FEATURES
The program provides three help features. First, the sentence appears in
its correct form, regardless of the student's answer. Second, the computer
gives the grammatical reason(s) for the correct answer. The third feature,
the individual Demon drill, gives the student the opportunity to focus on
specific troublesome Demons. From the drill menu, the student may choose
up to four Demons to work on per round. There are three sentences for each
Demon. A star next to a Demon on the menu indicates that the student has
mastered that Demon. Starred Demons may be chosen for additional drill.
SCORING
Scores for mastered Demons in the game and drill are recorded. When a
Demon is mastered in the game it is starred on the customized drill menu
and will not reappear in the game. Starred Demons may be chosen for
additional drill. However, if the student does not remaster the Demon the
star is removed and the Demon reappears in the game.
Students may choose to exit the program at any time during a round. Even
if the round is not completed, a Demon is scored as `mastered' if the
sudent's answers are correct for that Demon's three sentences.
If a student masters all Demons and chooses to play again, the record
manager will add `M' for `mastered' after the student's last name. The
student's name will then appear again for subsequent rounds.
RECORD MANAGEMENT
To see student records, run RECORD from the directory, or press [CONTROL]T
while at the title screen.
The default directory for the windows trial version is:
c:\MAVDEMO\WRT*-WTD\RECORD.EXE
This version saves records for only two students. A third name will
automatically replace a previously entered name. (The single user School
version saves records for as many students as disk space allows. The
Network version saves records for 1,000 students.)
The records can go to the screen or the printer. You may see the records
of the entire class, or choose an individual student's scores. If you
choose to look at the scores of the entire class, you may have them
displayed in alphabetical order or from highest to lowest.
Use the following keys to make your selections:
ALT: Allows you to choose items in the Top Menu: (1)Order (2)View
(3)Select (4)Print (5)Delete (6)Exit. In each of the first three options,
you will have the choice of selecting records from the Pull Down Menu by
name, date, skills mastered, or class code.
TAB: Changes the category of information that is displayed in a fixed
cycle, e.g., from students' names to last dates played, to highest
mastered skill levels, to class codes, to a student's entire record
and then back again to the students' names.
ENTER: Selects or deselects any piece of information on which the cursor
is placed. Selected items can be viewed, printed, or deleted as a group.
They appear on the screen highlighted in red.
Screen Layout: Instructions are placed in color boxes at the bottom of
the screen. The number appearing at the end of the last line of
instructions on the screen indicates the position of the cursor in the
total number of records. Just before this number is a description of what
information is being displayed, e.g., name, date, etc.
Moving the Cursor: To move the cursor use the arrow keys. To see preceding
screens, use the Page Up key. To go to following screens, use the Page
Down key. To go to the beginning of a list, press the Home key. To get to
the end of a list, press the End key.
To See Records: All information may be viewed on the screen or printed
out. To clear previously selected records, choose Select from the Top
Menu and Deselect from the Pull Down Menu. Note that your viewing
selections are cleared each time the program is restarted or the computer
is turned off.
Examples
1. To print out the records of one class, follow these directions:
Top Menu Pull Down Menu Other Keys Remarks/Actions
ALT Select Class Cursor keys Find the beginning of
the class
ENTER Mark the beginning of
the class
Cursor keys Find the end of the
class
ENTER Mark the end of the
class
ALT View Selected Now only that class is
displayed. (Repeating
this step would restore
screen as it was.)
ALT Order Name Class now alphabetized
ALT Print Selected Printing is optional.
Information can be
viewed on the screen.
2. To print the highest (or lowest) skill level, follow the steps
above, replacing Class, from the Pull Down Menu, with Mastered.
3. To see the records of all students in a range on the screen, choose
View from the Top Menu and choose Entire from the Pull Down Menu.
4. To see the records of an individual student on the screen, place
the cursor on the name of the student whose records you want to view,
and press TAB to change the information displayed.
ERROR FIX
If the program runs but does not keep student records properly, or if
some streaks appear in the Demons graphics, access the RECORD program
and delete all records.
WRITING DEMONS
LEVEL 1
1. Run-on sentences, I
2. Agreement of subject and verb, I
3. Misplaced modifiers, I
4. Sentence fragments, I
5. Case of pronouns, I
6. Parallel structure, I
7. Comma fault, I
8. Double negatives, I
9. Agreement of pronoun and antecedent, I
10. Fused sentences, I
11. Agreement of subject and verb, II
12. Sentence fragments, II
LEVEL 2
1. Run-on sentences, II
2. Misplaced modifiers, II
3. Agreement of subject and verb, III
4. Parallel structure, II
5. Sentence fragments, III
6. Double negatives, II
7. Fused sentences, II
8. Dangling modifiers, I
9. Case of pronouns, II
10. Comma fault, II
11. Agreement of subject and verb, IV
12. Sentence fragments, IV
13. Agreement of pronoun and antecedent, II
14. Split constructions
LEVEL 3
1. Run-on sentences, III
2. Misplaced modifiers, III
3. Case of pronouns, III
4. Sentence fragments, V
5. Agreement of subject and verb, V
6. Comma fault, III
7. Double negatives, III
8. Parallel structure, III
9. Agreement of pronoun and antecedent, III
10. Fused sentences, III
11. Dangling modifiers, II
12. Sentence fragments, VI
13. Agreement of subject and verb, VI
14. Tense sequence
Copyright 1994-1996 Merit Audio Visual
All rights reserved GTDR
----------------------------------------------------------------------------
We hope you enjoy previewing WRITING DEMONS. The School version of
the program contains the following:
1. Three levels of exercises
2. Record management for as many students as disk space allows
3. A hide/show feature for the Customized Drill
4. A teacher's guide
Merit offers a full range of educational software for writing, reading,
grammar, vocabulary, ESL, and math. Merit also offers networking for
Novell and other LAN, and licensing. School or Institutional Purchase
Orders accepted.
We will be happy to answer any questions you might have.
MERIT AUDIO VISUAL
(800) 753-6488 (212) 675-8567 FAX: (212) 675-8607
Call us Monday through Friday between 9:00 AM and 5:00 PM Eastern Time.
Or write MERIT AUDIO VISUAL, 132 W. 21 Street, New York, NY 10011, for
free software catalog.
This program is produced by a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the shareware principle
works for you. If you are unable to resolve a shareware-related problem
with an ASP member by contacting the member directly, ASP may be able to
help. The ASP Ombudsman can help you resolve a dispute or problem with an
ASP member, but does not provide technical support for members' products. Please write to the
ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-9427 USA, FAX
616-788-2765 or send a Compuserve message via CompuServe Mail to ASP
Ombudsman 70007,3536.